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#include QMK_KEYBOARD_H
#include "ledmap.h"
#define MOON_LED_LEVEL LED_LEVEL
extern rgb_config_t rgb_matrix_config;
void keyboard_post_init_user(void) {
rgb_matrix_enable();
}
void set_layer_color(int layer) {
int n = sizeof(ledmap[layer]) / sizeof(*ledmap[layer]);
for (int i = 0; i < n; i++) {
/* The rgb index is counted from top to bottom, e.g.:
* 0 4
* 1 5
* 2 6
* 3 7 ..
*
* But we have an index (`i`) which counts from left to right, e.g.:
* 0 1 2 3
* 4 5 6 7
* ..
*
* Thus we use an translation table for the conversions (`i` -> `rgb_i`).
*/
int rgb_i = translation[i];
HSV hsv = {
.h = pgm_read_byte(&ledmap[layer][i][0]),
.s = pgm_read_byte(&ledmap[layer][i][1]),
.v = pgm_read_byte(&ledmap[layer][i][2]),
};
if (!hsv.h && !hsv.s && !hsv.v) {
rgb_matrix_set_color(rgb_i, 0, 0, 0);
} else {
RGB rgb = hsv_to_rgb(hsv);
float f = (float)rgb_matrix_config.hsv.v / UINT8_MAX;
rgb_matrix_set_color(rgb_i, f * rgb.r, f * rgb.g, f * rgb.b);
}
}
}
/* Callback. Is called once every time a new “frame” is rendered */
bool rgb_matrix_indicators_user(void) {
if (keyboard_config.disable_layer_led) {
return false;
}
int layer = biton32(layer_state);
int defined_layer = sizeof(ledmap) / sizeof(*ledmap);
if (layer <= (defined_layer - 1)) {
set_layer_color(layer);
} else {
if (rgb_matrix_get_flags() == LED_FLAG_NONE) {
rgb_matrix_set_color_all(0, 0, 0);
}
}
return true;
}
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