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-rw-r--r--src/tui/layout.rs537
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diff --git a/src/tui/layout.rs b/src/tui/layout.rs
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--- a/src/tui/layout.rs
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-use std::cell::RefCell;
-use std::cmp::{max, min};
-use std::collections::HashMap;
-
-use cassowary::strength::{REQUIRED, WEAK};
-use cassowary::WeightedRelation::{EQ, GE, LE};
-use cassowary::{Constraint as CassowaryConstraint, Expression, Solver, Variable};
-
-#[derive(Debug, Hash, Clone, Copy, PartialEq, Eq)]
-pub enum Corner {
- TopLeft,
- TopRight,
- BottomRight,
- BottomLeft,
-}
-
-#[derive(Debug, Hash, Clone, PartialEq, Eq)]
-pub enum Direction {
- Horizontal,
- Vertical,
-}
-
-#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
-pub enum Constraint {
- // TODO: enforce range 0 - 100
- Percentage(u16),
- Ratio(u32, u32),
- Length(u16),
- Max(u16),
- Min(u16),
-}
-
-impl Constraint {
- pub fn apply(&self, length: u16) -> u16 {
- match *self {
- Constraint::Percentage(p) => length * p / 100,
- Constraint::Ratio(num, den) => {
- let r = num * u32::from(length) / den;
- r as u16
- }
- Constraint::Length(l) => length.min(l),
- Constraint::Max(m) => length.min(m),
- Constraint::Min(m) => length.max(m),
- }
- }
-}
-
-#[derive(Debug, Clone, PartialEq, Eq, Hash)]
-pub struct Margin {
- pub vertical: u16,
- pub horizontal: u16,
-}
-
-#[derive(Debug, Clone, Copy, PartialEq, Eq)]
-pub enum Alignment {
- Left,
- Center,
- Right,
-}
-
-#[derive(Debug, Clone, PartialEq, Eq, Hash)]
-pub struct Layout {
- direction: Direction,
- margin: Margin,
- constraints: Vec<Constraint>,
- /// Whether the last chunk of the computed layout should be expanded to fill the available
- /// space.
- expand_to_fill: bool,
-}
-
-thread_local! {
- static LAYOUT_CACHE: RefCell<HashMap<(Rect, Layout), Vec<Rect>>> = RefCell::new(HashMap::new());
-}
-
-impl Default for Layout {
- fn default() -> Layout {
- Layout {
- direction: Direction::Vertical,
- margin: Margin {
- horizontal: 0,
- vertical: 0,
- },
- constraints: Vec::new(),
- expand_to_fill: true,
- }
- }
-}
-
-impl Layout {
- pub fn constraints<C>(mut self, constraints: C) -> Layout
- where
- C: Into<Vec<Constraint>>,
- {
- self.constraints = constraints.into();
- self
- }
-
- pub fn margin(mut self, margin: u16) -> Layout {
- self.margin = Margin {
- horizontal: margin,
- vertical: margin,
- };
- self
- }
-
- pub fn horizontal_margin(mut self, horizontal: u16) -> Layout {
- self.margin.horizontal = horizontal;
- self
- }
-
- pub fn vertical_margin(mut self, vertical: u16) -> Layout {
- self.margin.vertical = vertical;
- self
- }
-
- pub fn direction(mut self, direction: Direction) -> Layout {
- self.direction = direction;
- self
- }
-
- pub(crate) fn expand_to_fill(mut self, expand_to_fill: bool) -> Layout {
- self.expand_to_fill = expand_to_fill;
- self
- }
-
- /// Wrapper function around the cassowary-rs solver to be able to split a given
- /// area into smaller ones based on the preferred widths or heights and the direction.
- ///
- /// # Examples
- /// ```
- /// # use tui::layout::{Rect, Constraint, Direction, Layout};
- /// let chunks = Layout::default()
- /// .direction(Direction::Vertical)
- /// .constraints([Constraint::Length(5), Constraint::Min(0)].as_ref())
- /// .split(Rect {
- /// x: 2,
- /// y: 2,
- /// width: 10,
- /// height: 10,
- /// });
- /// assert_eq!(
- /// chunks,
- /// vec![
- /// Rect {
- /// x: 2,
- /// y: 2,
- /// width: 10,
- /// height: 5
- /// },
- /// Rect {
- /// x: 2,
- /// y: 7,
- /// width: 10,
- /// height: 5
- /// }
- /// ]
- /// );
- ///
- /// let chunks = Layout::default()
- /// .direction(Direction::Horizontal)
- /// .constraints([Constraint::Ratio(1, 3), Constraint::Ratio(2, 3)].as_ref())
- /// .split(Rect {
- /// x: 0,
- /// y: 0,
- /// width: 9,
- /// height: 2,
- /// });
- /// assert_eq!(
- /// chunks,
- /// vec![
- /// Rect {
- /// x: 0,
- /// y: 0,
- /// width: 3,
- /// height: 2
- /// },
- /// Rect {
- /// x: 3,
- /// y: 0,
- /// width: 6,
- /// height: 2
- /// }
- /// ]
- /// );
- /// ```
- pub fn split(&self, area: Rect) -> Vec<Rect> {
- // TODO: Maybe use a fixed size cache ?
- LAYOUT_CACHE.with(|c| {
- c.borrow_mut()
- .entry((area, self.clone()))
- .or_insert_with(|| split(area, self))
- .clone()
- })
- }
-}
-
-#[allow(clippy::too_many_lines)]
-fn split(area: Rect, layout: &Layout) -> Vec<Rect> {
- let mut solver = Solver::new();
- let mut vars: HashMap<Variable, (usize, usize)> = HashMap::new();
- let elements = layout
- .constraints
- .iter()
- .map(|_| Element::new())
- .collect::<Vec<Element>>();
- let mut results = layout
- .constraints
- .iter()
- .map(|_| Rect::default())
- .collect::<Vec<Rect>>();
-
- let dest_area = area.inner(&layout.margin);
- for (i, e) in elements.iter().enumerate() {
- vars.insert(e.x, (i, 0));
- vars.insert(e.y, (i, 1));
- vars.insert(e.width, (i, 2));
- vars.insert(e.height, (i, 3));
- }
- let mut ccs: Vec<CassowaryConstraint> =
- Vec::with_capacity(elements.len() * 4 + layout.constraints.len() * 6);
- for elt in &elements {
- ccs.push(elt.width | GE(REQUIRED) | 0f64);
- ccs.push(elt.height | GE(REQUIRED) | 0f64);
- ccs.push(elt.left() | GE(REQUIRED) | f64::from(dest_area.left()));
- ccs.push(elt.top() | GE(REQUIRED) | f64::from(dest_area.top()));
- ccs.push(elt.right() | LE(REQUIRED) | f64::from(dest_area.right()));
- ccs.push(elt.bottom() | LE(REQUIRED) | f64::from(dest_area.bottom()));
- }
- if let Some(first) = elements.first() {
- ccs.push(match layout.direction {
- Direction::Horizontal => first.left() | EQ(REQUIRED) | f64::from(dest_area.left()),
- Direction::Vertical => first.top() | EQ(REQUIRED) | f64::from(dest_area.top()),
- });
- }
- if layout.expand_to_fill {
- if let Some(last) = elements.last() {
- ccs.push(match layout.direction {
- Direction::Horizontal => last.right() | EQ(REQUIRED) | f64::from(dest_area.right()),
- Direction::Vertical => last.bottom() | EQ(REQUIRED) | f64::from(dest_area.bottom()),
- });
- }
- }
- match layout.direction {
- Direction::Horizontal => {
- for pair in elements.windows(2) {
- ccs.push((pair[0].x + pair[0].width) | EQ(REQUIRED) | pair[1].x);
- }
- for (i, size) in layout.constraints.iter().enumerate() {
- ccs.push(elements[i].y | EQ(REQUIRED) | f64::from(dest_area.y));
- ccs.push(elements[i].height | EQ(REQUIRED) | f64::from(dest_area.height));
- ccs.push(match *size {
- Constraint::Length(v) => elements[i].width | EQ(WEAK) | f64::from(v),
- Constraint::Percentage(v) => {
- elements[i].width | EQ(WEAK) | (f64::from(v * dest_area.width) / 100.0)
- }
- Constraint::Ratio(n, d) => {
- elements[i].width
- | EQ(WEAK)
- | (f64::from(dest_area.width) * f64::from(n) / f64::from(d))
- }
- Constraint::Min(v) => elements[i].width | GE(WEAK) | f64::from(v),
- Constraint::Max(v) => elements[i].width | LE(WEAK) | f64::from(v),
- });
- }
- }
- Direction::Vertical => {
- for pair in elements.windows(2) {
- ccs.push((pair[0].y + pair[0].height) | EQ(REQUIRED) | pair[1].y);
- }
- for (i, size) in layout.constraints.iter().enumerate() {
- ccs.push(elements[i].x | EQ(REQUIRED) | f64::from(dest_area.x));
- ccs.push(elements[i].width | EQ(REQUIRED) | f64::from(dest_area.width));
- ccs.push(match *size {
- Constraint::Length(v) => elements[i].height | EQ(WEAK) | f64::from(v),
- Constraint::Percentage(v) => {
- elements[i].height | EQ(WEAK) | (f64::from(v * dest_area.height) / 100.0)
- }
- Constraint::Ratio(n, d) => {
- elements[i].height
- | EQ(WEAK)
- | (f64::from(dest_area.height) * f64::from(n) / f64::from(d))
- }
- Constraint::Min(v) => elements[i].height | GE(WEAK) | f64::from(v),
- Constraint::Max(v) => elements[i].height | LE(WEAK) | f64::from(v),
- });
- }
- }
- }
- solver.add_constraints(&ccs).unwrap();
- for &(var, value) in solver.fetch_changes() {
- let (index, attr) = vars[&var];
- let value = if value.is_sign_negative() {
- 0
- } else {
- value as u16
- };
- match attr {
- 0 => {
- results[index].x = value;
- }
- 1 => {
- results[index].y = value;
- }
- 2 => {
- results[index].width = value;
- }
- 3 => {
- results[index].height = value;
- }
- _ => {}
- }
- }
-
- if layout.expand_to_fill {
- // Fix imprecision by extending the last item a bit if necessary
- if let Some(last) = results.last_mut() {
- match layout.direction {
- Direction::Vertical => {
- last.height = dest_area.bottom() - last.y;
- }
- Direction::Horizontal => {
- last.width = dest_area.right() - last.x;
- }
- }
- }
- }
- results
-}
-
-/// A container used by the solver inside split
-struct Element {
- x: Variable,
- y: Variable,
- width: Variable,
- height: Variable,
-}
-
-impl Element {
- fn new() -> Element {
- Element {
- x: Variable::new(),
- y: Variable::new(),
- width: Variable::new(),
- height: Variable::new(),
- }
- }
-
- fn left(&self) -> Variable {
- self.x
- }
-
- fn top(&self) -> Variable {
- self.y
- }
-
- fn right(&self) -> Expression {
- self.x + self.width
- }
-
- fn bottom(&self) -> Expression {
- self.y + self.height
- }
-}
-
-/// A simple rectangle used in the computation of the layout and to give widgets a hint about the
-/// area they are supposed to render to.
-#[derive(Debug, Clone, Copy, Hash, PartialEq, Eq, Default)]
-pub struct Rect {
- pub x: u16,
- pub y: u16,
- pub width: u16,
- pub height: u16,
-}
-
-impl Rect {
- /// Creates a new rect, with width and height limited to keep the area under max u16.
- /// If clipped, aspect ratio will be preserved.
- pub fn new(x: u16, y: u16, width: u16, height: u16) -> Rect {
- let max_area = u16::max_value();
- let (clipped_width, clipped_height) =
- if u32::from(width) * u32::from(height) > u32::from(max_area) {
- let aspect_ratio = f64::from(width) / f64::from(height);
- let max_area_f = f64::from(max_area);
- let height_f = (max_area_f / aspect_ratio).sqrt();
- let width_f = height_f * aspect_ratio;
- (width_f as u16, height_f as u16)
- } else {
- (width, height)
- };
- Rect {
- x,
- y,
- width: clipped_width,
- height: clipped_height,
- }
- }
-
- pub fn area(self) -> u16 {
- self.width * self.height
- }
-
- pub fn left(self) -> u16 {
- self.x
- }
-
- pub fn right(self) -> u16 {
- self.x.saturating_add(self.width)
- }
-
- pub fn top(self) -> u16 {
- self.y
- }
-
- pub fn bottom(self) -> u16 {
- self.y.saturating_add(self.height)
- }
-
- pub fn inner(self, margin: &Margin) -> Rect {
- if self.width < 2 * margin.horizontal || self.height < 2 * margin.vertical {
- Rect::default()
- } else {
- Rect {
- x: self.x + margin.horizontal,
- y: self.y + margin.vertical,
- width: self.width - 2 * margin.horizontal,
- height: self.height - 2 * margin.vertical,
- }
- }
- }
-
- pub fn union(self, other: Rect) -> Rect {
- let x1 = min(self.x, other.x);
- let y1 = min(self.y, other.y);
- let x2 = max(self.x + self.width, other.x + other.width);
- let y2 = max(self.y + self.height, other.y + other.height);
- Rect {
- x: x1,
- y: y1,
- width: x2 - x1,
- height: y2 - y1,
- }
- }
-
- pub fn intersection(self, other: Rect) -> Rect {
- let x1 = max(self.x, other.x);
- let y1 = max(self.y, other.y);
- let x2 = min(self.x + self.width, other.x + other.width);
- let y2 = min(self.y + self.height, other.y + other.height);
- Rect {
- x: x1,
- y: y1,
- width: x2 - x1,
- height: y2 - y1,
- }
- }
-
- pub fn intersects(self, other: Rect) -> bool {
- self.x < other.x + other.width
- && self.x + self.width > other.x
- && self.y < other.y + other.height
- && self.y + self.height > other.y
- }
-}
-
-#[cfg(test)]
-mod tests {
- use super::*;
-
- #[test]
- fn test_vertical_split_by_height() {
- let target = Rect {
- x: 2,
- y: 2,
- width: 10,
- height: 10,
- };
-
- let chunks = Layout::default()
- .direction(Direction::Vertical)
- .constraints(
- [
- Constraint::Percentage(10),
- Constraint::Max(5),
- Constraint::Min(1),
- ]
- .as_ref(),
- )
- .split(target);
-
- assert_eq!(target.height, chunks.iter().map(|r| r.height).sum::<u16>());
- chunks.windows(2).for_each(|w| assert!(w[0].y <= w[1].y));
- }
-
- #[test]
- fn test_rect_size_truncation() {
- for width in 256u16..300u16 {
- for height in 256u16..300u16 {
- let rect = Rect::new(0, 0, width, height);
- rect.area(); // Should not panic.
- assert!(rect.width < width || rect.height < height);
- // The target dimensions are rounded down so the math will not be too precise
- // but let's make sure the ratios don't diverge crazily.
- assert!(
- (f64::from(rect.width) / f64::from(rect.height)
- - f64::from(width) / f64::from(height))
- .abs()
- < 1.0
- );
- }
- }
-
- // One dimension below 255, one above. Area above max u16.
- let width = 900;
- let height = 100;
- let rect = Rect::new(0, 0, width, height);
- assert_ne!(rect.width, 900);
- assert_ne!(rect.height, 100);
- assert!(rect.width < width || rect.height < height);
- }
-
- #[test]
- fn test_rect_size_preservation() {
- for width in 0..256u16 {
- for height in 0..256u16 {
- let rect = Rect::new(0, 0, width, height);
- rect.area(); // Should not panic.
- assert_eq!(rect.width, width);
- assert_eq!(rect.height, height);
- }
- }
-
- // One dimension below 255, one above. Area below max u16.
- let rect = Rect::new(0, 0, 300, 100);
- assert_eq!(rect.width, 300);
- assert_eq!(rect.height, 100);
- }
-}