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-rw-r--r--src/ratatui/terminal.rs487
1 files changed, 487 insertions, 0 deletions
diff --git a/src/ratatui/terminal.rs b/src/ratatui/terminal.rs
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+use crate::ratatui::{
+ backend::{Backend, ClearType},
+ buffer::Buffer,
+ layout::Rect,
+ widgets::{StatefulWidget, Widget},
+};
+use std::io;
+
+#[derive(Debug, Clone, PartialEq)]
+pub enum Viewport {
+ Fullscreen,
+ Inline(u16),
+ Fixed(Rect),
+}
+
+impl Viewport {
+ pub fn fixed(area: Rect) -> Viewport {
+ Self::Fixed(area)
+ }
+}
+
+#[derive(Debug, Clone, PartialEq)]
+/// Options to pass to [`Terminal::with_options`]
+pub struct TerminalOptions {
+ /// Viewport used to draw to the terminal
+ pub viewport: Viewport,
+}
+
+/// Interface to the terminal backed by Termion
+#[derive(Debug)]
+pub struct Terminal<B>
+where
+ B: Backend,
+{
+ backend: B,
+ /// Holds the results of the current and previous draw calls. The two are compared at the end
+ /// of each draw pass to output the necessary updates to the terminal
+ buffers: [Buffer; 2],
+ /// Index of the current buffer in the previous array
+ current: usize,
+ /// Whether the cursor is currently hidden
+ hidden_cursor: bool,
+ /// Viewport
+ viewport: Viewport,
+ viewport_area: Rect,
+ /// Last known size of the terminal. Used to detect if the internal buffers have to be resized.
+ last_known_size: Rect,
+ /// Last known position of the cursor. Used to find the new area when the viewport is inlined
+ /// and the terminal resized.
+ last_known_cursor_pos: (u16, u16),
+}
+
+/// Represents a consistent terminal interface for rendering.
+pub struct Frame<'a, B: 'a>
+where
+ B: Backend,
+{
+ terminal: &'a mut Terminal<B>,
+
+ /// Where should the cursor be after drawing this frame?
+ ///
+ /// If `None`, the cursor is hidden and its position is controlled by the backend. If `Some((x,
+ /// y))`, the cursor is shown and placed at `(x, y)` after the call to `Terminal::draw()`.
+ cursor_position: Option<(u16, u16)>,
+}
+
+impl<'a, B> Frame<'a, B>
+where
+ B: Backend,
+{
+ /// Frame size, guaranteed not to change when rendering.
+ pub fn size(&self) -> Rect {
+ self.terminal.viewport_area
+ }
+
+ /// Render a [`Widget`] to the current buffer using [`Widget::render`].
+ ///
+ /// # Examples
+ ///
+ /// ```rust
+ /// # use ratatui::Terminal;
+ /// # use ratatui::backend::TestBackend;
+ /// # use ratatui::layout::Rect;
+ /// # use ratatui::widgets::Block;
+ /// # let backend = TestBackend::new(5, 5);
+ /// # let mut terminal = Terminal::new(backend).unwrap();
+ /// let block = Block::default();
+ /// let area = Rect::new(0, 0, 5, 5);
+ /// let mut frame = terminal.get_frame();
+ /// frame.render_widget(block, area);
+ /// ```
+ pub fn render_widget<W>(&mut self, widget: W, area: Rect)
+ where
+ W: Widget,
+ {
+ widget.render(area, self.terminal.current_buffer_mut());
+ }
+
+ /// Render a [`StatefulWidget`] to the current buffer using [`StatefulWidget::render`].
+ ///
+ /// The last argument should be an instance of the [`StatefulWidget::State`] associated to the
+ /// given [`StatefulWidget`].
+ ///
+ /// # Examples
+ ///
+ /// ```rust
+ /// # use ratatui::Terminal;
+ /// # use ratatui::backend::TestBackend;
+ /// # use ratatui::layout::Rect;
+ /// # use ratatui::widgets::{List, ListItem, ListState};
+ /// # let backend = TestBackend::new(5, 5);
+ /// # let mut terminal = Terminal::new(backend).unwrap();
+ /// let mut state = ListState::default();
+ /// state.select(Some(1));
+ /// let items = vec![
+ /// ListItem::new("Item 1"),
+ /// ListItem::new("Item 2"),
+ /// ];
+ /// let list = List::new(items);
+ /// let area = Rect::new(0, 0, 5, 5);
+ /// let mut frame = terminal.get_frame();
+ /// frame.render_stateful_widget(list, area, &mut state);
+ /// ```
+ pub fn render_stateful_widget<W>(&mut self, widget: W, area: Rect, state: &mut W::State)
+ where
+ W: StatefulWidget,
+ {
+ widget.render(area, self.terminal.current_buffer_mut(), state);
+ }
+
+ /// After drawing this frame, make the cursor visible and put it at the specified (x, y)
+ /// coordinates. If this method is not called, the cursor will be hidden.
+ ///
+ /// Note that this will interfere with calls to `Terminal::hide_cursor()`,
+ /// `Terminal::show_cursor()`, and `Terminal::set_cursor()`. Pick one of the APIs and stick
+ /// with it.
+ pub fn set_cursor(&mut self, x: u16, y: u16) {
+ self.cursor_position = Some((x, y));
+ }
+}
+
+/// CompletedFrame represents the state of the terminal after all changes performed in the last
+/// [`Terminal::draw`] call have been applied. Therefore, it is only valid until the next call to
+/// [`Terminal::draw`].
+pub struct CompletedFrame<'a> {
+ pub buffer: &'a Buffer,
+ pub area: Rect,
+}
+
+impl<B> Drop for Terminal<B>
+where
+ B: Backend,
+{
+ fn drop(&mut self) {
+ // Attempt to restore the cursor state
+ if self.hidden_cursor {
+ if let Err(err) = self.show_cursor() {
+ eprintln!("Failed to show the cursor: {}", err);
+ }
+ }
+ }
+}
+
+impl<B> Terminal<B>
+where
+ B: Backend,
+{
+ /// Wrapper around Terminal initialization. Each buffer is initialized with a blank string and
+ /// default colors for the foreground and the background
+ pub fn new(backend: B) -> io::Result<Terminal<B>> {
+ Terminal::with_options(
+ backend,
+ TerminalOptions {
+ viewport: Viewport::Fullscreen,
+ },
+ )
+ }
+
+ pub fn with_options(mut backend: B, options: TerminalOptions) -> io::Result<Terminal<B>> {
+ let size = match options.viewport {
+ Viewport::Fullscreen | Viewport::Inline(_) => backend.size()?,
+ Viewport::Fixed(area) => area,
+ };
+ let (viewport_area, cursor_pos) = match options.viewport {
+ Viewport::Fullscreen => (size, (0, 0)),
+ Viewport::Inline(height) => compute_inline_size(&mut backend, height, size, 0)?,
+ Viewport::Fixed(area) => (area, (area.left(), area.top())),
+ };
+ Ok(Terminal {
+ backend,
+ buffers: [Buffer::empty(viewport_area), Buffer::empty(viewport_area)],
+ current: 0,
+ hidden_cursor: false,
+ viewport: options.viewport,
+ viewport_area,
+ last_known_size: size,
+ last_known_cursor_pos: cursor_pos,
+ })
+ }
+
+ /// Get a Frame object which provides a consistent view into the terminal state for rendering.
+ pub fn get_frame(&mut self) -> Frame<B> {
+ Frame {
+ terminal: self,
+ cursor_position: None,
+ }
+ }
+
+ pub fn current_buffer_mut(&mut self) -> &mut Buffer {
+ &mut self.buffers[self.current]
+ }
+
+ pub fn backend(&self) -> &B {
+ &self.backend
+ }
+
+ pub fn backend_mut(&mut self) -> &mut B {
+ &mut self.backend
+ }
+
+ /// Obtains a difference between the previous and the current buffer and passes it to the
+ /// current backend for drawing.
+ pub fn flush(&mut self) -> io::Result<()> {
+ let previous_buffer = &self.buffers[1 - self.current];
+ let current_buffer = &self.buffers[self.current];
+ let updates = previous_buffer.diff(current_buffer);
+ if let Some((col, row, _)) = updates.last() {
+ self.last_known_cursor_pos = (*col, *row);
+ }
+ self.backend.draw(updates.into_iter())
+ }
+
+ /// Updates the Terminal so that internal buffers match the requested size. Requested size will
+ /// be saved so the size can remain consistent when rendering.
+ /// This leads to a full clear of the screen.
+ pub fn resize(&mut self, size: Rect) -> io::Result<()> {
+ let next_area = match self.viewport {
+ Viewport::Fullscreen => size,
+ Viewport::Inline(height) => {
+ let offset_in_previous_viewport = self
+ .last_known_cursor_pos
+ .1
+ .saturating_sub(self.viewport_area.top());
+ compute_inline_size(&mut self.backend, height, size, offset_in_previous_viewport)?.0
+ }
+ Viewport::Fixed(area) => area,
+ };
+ self.set_viewport_area(next_area);
+ self.clear()?;
+
+ self.last_known_size = size;
+ Ok(())
+ }
+
+ fn set_viewport_area(&mut self, area: Rect) {
+ self.buffers[self.current].resize(area);
+ self.buffers[1 - self.current].resize(area);
+ self.viewport_area = area;
+ }
+
+ /// Queries the backend for size and resizes if it doesn't match the previous size.
+ pub fn autoresize(&mut self) -> io::Result<()> {
+ // fixed viewports do not get autoresized
+ if matches!(self.viewport, Viewport::Fullscreen | Viewport::Inline(_)) {
+ let size = self.size()?;
+ if size != self.last_known_size {
+ self.resize(size)?;
+ }
+ };
+ Ok(())
+ }
+
+ /// Synchronizes terminal size, calls the rendering closure, flushes the current internal state
+ /// and prepares for the next draw call.
+ pub fn draw<F>(&mut self, f: F) -> io::Result<CompletedFrame>
+ where
+ F: FnOnce(&mut Frame<B>),
+ {
+ // Autoresize - otherwise we get glitches if shrinking or potential desync between widgets
+ // and the terminal (if growing), which may OOB.
+ self.autoresize()?;
+
+ let mut frame = self.get_frame();
+ f(&mut frame);
+ // We can't change the cursor position right away because we have to flush the frame to
+ // stdout first. But we also can't keep the frame around, since it holds a &mut to
+ // Terminal. Thus, we're taking the important data out of the Frame and dropping it.
+ let cursor_position = frame.cursor_position;
+
+ // Draw to stdout
+ self.flush()?;
+
+ match cursor_position {
+ None => self.hide_cursor()?,
+ Some((x, y)) => {
+ self.show_cursor()?;
+ self.set_cursor(x, y)?;
+ }
+ }
+
+ // Swap buffers
+ self.buffers[1 - self.current].reset();
+ self.current = 1 - self.current;
+
+ // Flush
+ self.backend.flush()?;
+
+ Ok(CompletedFrame {
+ buffer: &self.buffers[1 - self.current],
+ area: self.last_known_size,
+ })
+ }
+
+ pub fn hide_cursor(&mut self) -> io::Result<()> {
+ self.backend.hide_cursor()?;
+ self.hidden_cursor = true;
+ Ok(())
+ }
+
+ pub fn show_cursor(&mut self) -> io::Result<()> {
+ self.backend.show_cursor()?;
+ self.hidden_cursor = false;
+ Ok(())
+ }
+
+ pub fn get_cursor(&mut self) -> io::Result<(u16, u16)> {
+ self.backend.get_cursor()
+ }
+
+ pub fn set_cursor(&mut self, x: u16, y: u16) -> io::Result<()> {
+ self.backend.set_cursor(x, y)?;
+ self.last_known_cursor_pos = (x, y);
+ Ok(())
+ }
+
+ /// Clear the terminal and force a full redraw on the next draw call.
+ pub fn clear(&mut self) -> io::Result<()> {
+ match self.viewport {
+ Viewport::Fullscreen => self.backend.clear_region(ClearType::All)?,
+ Viewport::Inline(_) => {
+ self.backend
+ .set_cursor(self.viewport_area.left(), self.viewport_area.top())?;
+ self.backend.clear_region(ClearType::AfterCursor)?;
+ }
+ Viewport::Fixed(area) => {
+ for row in area.top()..area.bottom() {
+ self.backend.set_cursor(0, row)?;
+ self.backend.clear_region(ClearType::AfterCursor)?;
+ }
+ }
+ }
+ // Reset the back buffer to make sure the next update will redraw everything.
+ self.buffers[1 - self.current].reset();
+ Ok(())
+ }
+
+ /// Queries the real size of the backend.
+ pub fn size(&self) -> io::Result<Rect> {
+ self.backend.size()
+ }
+
+ /// Insert some content before the current inline viewport. This has no effect when the
+ /// viewport is fullscreen.
+ ///
+ /// This function scrolls down the current viewport by the given height. The newly freed space is
+ /// then made available to the `draw_fn` closure through a writable `Buffer`.
+ ///
+ /// Before:
+ /// ```ignore
+ /// +-------------------+
+ /// | |
+ /// | viewport |
+ /// | |
+ /// +-------------------+
+ /// ```
+ ///
+ /// After:
+ /// ```ignore
+ /// +-------------------+
+ /// | buffer |
+ /// +-------------------+
+ /// +-------------------+
+ /// | |
+ /// | viewport |
+ /// | |
+ /// +-------------------+
+ /// ```
+ ///
+ /// # Examples
+ ///
+ /// ## Insert a single line before the current viewport
+ ///
+ /// ```rust
+ /// # use ratatui::widgets::{Paragraph, Widget};
+ /// # use ratatui::text::{Spans, Span};
+ /// # use ratatui::style::{Color, Style};
+ /// # use ratatui::{Terminal};
+ /// # use ratatui::backend::TestBackend;
+ /// # let backend = TestBackend::new(10, 10);
+ /// # let mut terminal = Terminal::new(backend).unwrap();
+ /// terminal.insert_before(1, |buf| {
+ /// Paragraph::new(Spans::from(vec![
+ /// Span::raw("This line will be added "),
+ /// Span::styled("before", Style::default().fg(Color::Blue)),
+ /// Span::raw(" the current viewport")
+ /// ])).render(buf.area, buf);
+ /// });
+ /// ```
+ pub fn insert_before<F>(&mut self, height: u16, draw_fn: F) -> io::Result<()>
+ where
+ F: FnOnce(&mut Buffer),
+ {
+ if !matches!(self.viewport, Viewport::Inline(_)) {
+ return Ok(());
+ }
+
+ self.clear()?;
+ let height = height.min(self.last_known_size.height);
+ self.backend.append_lines(height)?;
+ let missing_lines =
+ height.saturating_sub(self.last_known_size.bottom() - self.viewport_area.top());
+ let area = Rect {
+ x: self.viewport_area.left(),
+ y: self.viewport_area.top().saturating_sub(missing_lines),
+ width: self.viewport_area.width,
+ height,
+ };
+ let mut buffer = Buffer::empty(area);
+
+ draw_fn(&mut buffer);
+
+ let iter = buffer.content.iter().enumerate().map(|(i, c)| {
+ let (x, y) = buffer.pos_of(i);
+ (x, y, c)
+ });
+ self.backend.draw(iter)?;
+ self.backend.flush()?;
+
+ let remaining_lines = self.last_known_size.height - area.bottom();
+ let missing_lines = self.viewport_area.height.saturating_sub(remaining_lines);
+ self.backend.append_lines(self.viewport_area.height)?;
+
+ self.set_viewport_area(Rect {
+ x: area.left(),
+ y: area.bottom().saturating_sub(missing_lines),
+ width: area.width,
+ height: self.viewport_area.height,
+ });
+
+ Ok(())
+ }
+}
+
+fn compute_inline_size<B: Backend>(
+ backend: &mut B,
+ height: u16,
+ size: Rect,
+ offset_in_previous_viewport: u16,
+) -> io::Result<(Rect, (u16, u16))> {
+ let pos = backend.get_cursor()?;
+ let mut row = pos.1;
+
+ let max_height = size.height.min(height);
+
+ let lines_after_cursor = height
+ .saturating_sub(offset_in_previous_viewport)
+ .saturating_sub(1);
+
+ backend.append_lines(lines_after_cursor)?;
+
+ let available_lines = size.height.saturating_sub(row).saturating_sub(1);
+ let missing_lines = lines_after_cursor.saturating_sub(available_lines);
+ if missing_lines > 0 {
+ row = row.saturating_sub(missing_lines);
+ }
+ row = row.saturating_sub(offset_in_previous_viewport);
+
+ Ok((
+ Rect {
+ x: 0,
+ y: row,
+ width: size.width,
+ height: max_height,
+ },
+ pos,
+ ))
+}