summary refs log tree commit diff stats
path: root/geschichte/js/components/playback.js
diff options
context:
space:
mode:
Diffstat (limited to 'geschichte/js/components/playback.js')
-rw-r--r--geschichte/js/components/playback.js165
1 files changed, 0 insertions, 165 deletions
diff --git a/geschichte/js/components/playback.js b/geschichte/js/components/playback.js
deleted file mode 100644
index 06fa7ba..0000000
--- a/geschichte/js/components/playback.js
+++ /dev/null
@@ -1,165 +0,0 @@
-/**
- * UI component that lets the use control auto-slide
- * playback via play/pause.
- */
-export default class Playback {
-
-	/**
-	 * @param {HTMLElement} container The component will append
-	 * itself to this
-	 * @param {function} progressCheck A method which will be
-	 * called frequently to get the current playback progress on
-	 * a range of 0-1
-	 */
-	constructor( container, progressCheck ) {
-
-		// Cosmetics
-		this.diameter = 100;
-		this.diameter2 = this.diameter/2;
-		this.thickness = 6;
-
-		// Flags if we are currently playing
-		this.playing = false;
-
-		// Current progress on a 0-1 range
-		this.progress = 0;
-
-		// Used to loop the animation smoothly
-		this.progressOffset = 1;
-
-		this.container = container;
-		this.progressCheck = progressCheck;
-
-		this.canvas = document.createElement( 'canvas' );
-		this.canvas.className = 'playback';
-		this.canvas.width = this.diameter;
-		this.canvas.height = this.diameter;
-		this.canvas.style.width = this.diameter2 + 'px';
-		this.canvas.style.height = this.diameter2 + 'px';
-		this.context = this.canvas.getContext( '2d' );
-
-		this.container.appendChild( this.canvas );
-
-		this.render();
-
-	}
-
-	setPlaying( value ) {
-
-		const wasPlaying = this.playing;
-
-		this.playing = value;
-
-		// Start repainting if we weren't already
-		if( !wasPlaying && this.playing ) {
-			this.animate();
-		}
-		else {
-			this.render();
-		}
-
-	}
-
-	animate() {
-
-		const progressBefore = this.progress;
-
-		this.progress = this.progressCheck();
-
-		// When we loop, offset the progress so that it eases
-		// smoothly rather than immediately resetting
-		if( progressBefore > 0.8 && this.progress < 0.2 ) {
-			this.progressOffset = this.progress;
-		}
-
-		this.render();
-
-		if( this.playing ) {
-			requestAnimationFrame( this.animate.bind( this ) );
-		}
-
-	}
-
-	/**
-	 * Renders the current progress and playback state.
-	 */
-	render() {
-
-		let progress = this.playing ? this.progress : 0,
-			radius = ( this.diameter2 ) - this.thickness,
-			x = this.diameter2,
-			y = this.diameter2,
-			iconSize = 28;
-
-		// Ease towards 1
-		this.progressOffset += ( 1 - this.progressOffset ) * 0.1;
-
-		const endAngle = ( - Math.PI / 2 ) + ( progress * ( Math.PI * 2 ) );
-		const startAngle = ( - Math.PI / 2 ) + ( this.progressOffset * ( Math.PI * 2 ) );
-
-		this.context.save();
-		this.context.clearRect( 0, 0, this.diameter, this.diameter );
-
-		// Solid background color
-		this.context.beginPath();
-		this.context.arc( x, y, radius + 4, 0, Math.PI * 2, false );
-		this.context.fillStyle = 'rgba( 0, 0, 0, 0.4 )';
-		this.context.fill();
-
-		// Draw progress track
-		this.context.beginPath();
-		this.context.arc( x, y, radius, 0, Math.PI * 2, false );
-		this.context.lineWidth = this.thickness;
-		this.context.strokeStyle = 'rgba( 255, 255, 255, 0.2 )';
-		this.context.stroke();
-
-		if( this.playing ) {
-			// Draw progress on top of track
-			this.context.beginPath();
-			this.context.arc( x, y, radius, startAngle, endAngle, false );
-			this.context.lineWidth = this.thickness;
-			this.context.strokeStyle = '#fff';
-			this.context.stroke();
-		}
-
-		this.context.translate( x - ( iconSize / 2 ), y - ( iconSize / 2 ) );
-
-		// Draw play/pause icons
-		if( this.playing ) {
-			this.context.fillStyle = '#fff';
-			this.context.fillRect( 0, 0, iconSize / 2 - 4, iconSize );
-			this.context.fillRect( iconSize / 2 + 4, 0, iconSize / 2 - 4, iconSize );
-		}
-		else {
-			this.context.beginPath();
-			this.context.translate( 4, 0 );
-			this.context.moveTo( 0, 0 );
-			this.context.lineTo( iconSize - 4, iconSize / 2 );
-			this.context.lineTo( 0, iconSize );
-			this.context.fillStyle = '#fff';
-			this.context.fill();
-		}
-
-		this.context.restore();
-
-	}
-
-	on( type, listener ) {
-		this.canvas.addEventListener( type, listener, false );
-	}
-
-	off( type, listener ) {
-		this.canvas.removeEventListener( type, listener, false );
-	}
-
-	destroy() {
-
-		this.playing = false;
-
-		if( this.canvas.parentNode ) {
-			this.container.removeChild( this.canvas );
-		}
-
-	}
-
-}
\ No newline at end of file