#include QMK_KEYBOARD_H #include "ledmap.h" #define MOON_LED_LEVEL LED_LEVEL extern rgb_config_t rgb_matrix_config; void keyboard_post_init_user(void) { rgb_matrix_enable(); } void set_layer_color(int layer) { int n = sizeof(ledmap[layer]) / sizeof(*ledmap[layer]); for (int i = 0; i < n; i++) { /* The rgb index is counted from top to bottom, e.g.: * 0 4 * 1 5 * 2 6 * 3 7 .. * * But we have an index (`i`) which counts from left to right, e.g.: * 0 1 2 3 * 4 5 6 7 * .. * * Thus we use an translation table for the conversions (`i` -> `rgb_i`). */ int rgb_i = translation[i]; HSV hsv = { .h = pgm_read_byte(&ledmap[layer][i][0]), .s = pgm_read_byte(&ledmap[layer][i][1]), .v = pgm_read_byte(&ledmap[layer][i][2]), }; if (!hsv.h && !hsv.s && !hsv.v) { rgb_matrix_set_color(rgb_i, 0, 0, 0); } else { RGB rgb = hsv_to_rgb(hsv); float f = (float)rgb_matrix_config.hsv.v / UINT8_MAX; rgb_matrix_set_color(rgb_i, f * rgb.r, f * rgb.g, f * rgb.b); } } } /* Callback. Is called once every time a new “frame” is rendered */ bool rgb_matrix_indicators_user(void) { if (keyboard_config.disable_layer_led) { return false; } int layer = biton32(layer_state); int defined_layer = sizeof(ledmap) / sizeof(*ledmap); if (layer <= (defined_layer - 1)) { set_layer_color(layer); } else { if (rgb_matrix_get_flags() == LED_FLAG_NONE) { rgb_matrix_set_color_all(0, 0, 0); } } return true; }