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-/*
- * yt - A fully featured command line YouTube client
- *
- * Copyright (C) 2018 the mpv developers
- * Copyright (C) 2024 Benedikt Peetz <benedikt.peetz@b-peetz.de>
- * SPDX-License-Identifier: GPL-3.0-or-later
- *
- * This file is part of Yt.
- *
- * You should have received a copy of the License along with this program.
- * If not, see <https://www.gnu.org/licenses/gpl-3.0.txt>.
- */
-
-#ifndef MPV_CLIENT_API_RENDER_H_
-#define MPV_CLIENT_API_RENDER_H_
-
-#include "client.h"
-
-#ifdef __cplusplus
-extern "C"
-{
-#endif
-
- /**
- * Overview
- * --------
- *
- * This API can be used to make mpv render using supported graphic APIs (such
- * as OpenGL). It can be used to handle video display.
- *
- * The renderer needs to be created with mpv_render_context_create() before
- * you start playback (or otherwise cause a VO to be created). Then (with
- * most backends) mpv_render_context_render() can be used to explicitly
- * render the current video frame. Use
- * mpv_render_context_set_update_callback() to get notified when there is a
- * new frame to draw.
- *
- * Preferably rendering should be done in a separate thread. If you call
- * normal libmpv API functions on the renderer thread, deadlocks can result
- * (these are made non-fatal with timeouts, but user experience will
- * obviously suffer). See "Threading" section below.
- *
- * You can output and embed video without this API by setting the mpv "wid"
- * option to a native window handle (see "Embedding the video window" section
- * in the client.h header). In general, using the render API is recommended,
- * because window embedding can cause various issues, especially with GUI
- * toolkits and certain platforms.
- *
- * Supported backends
- * ------------------
- *
- * OpenGL: via MPV_RENDER_API_TYPE_OPENGL, see render_gl.h header.
- * Software: via MPV_RENDER_API_TYPE_SW, see section "Software renderer"
- *
- * Threading
- * ---------
- *
- * You are recommended to do rendering on a separate thread than normal
- * libmpv use.
- *
- * The mpv_render_* functions can be called from any thread, under the
- * following conditions:
- * - only one of the mpv_render_* functions can be called at the same time
- * (unless they belong to different mpv cores created by mpv_create())
- * - never can be called from within the callbacks set with
- * mpv_set_wakeup_callback() or mpv_render_context_set_update_callback()
- * - if the OpenGL backend is used, for all functions the OpenGL context
- * must be "current" in the calling thread, and it must be the same OpenGL
- * context as the mpv_render_context was created with. Otherwise,
- * undefined behavior will occur.
- * - the thread does not call libmpv API functions other than the
- * mpv_render_* functions, except APIs which are declared as safe (see
- * below). Likewise, there must be no lock or wait dependency from the render
- * thread to a thread using other libmpv functions. Basically, the situation
- * that your render thread waits for a "not safe" libmpv API function to
- * return must not happen. If you ignore this requirement, deadlocks can
- * happen, which are made non-fatal with timeouts; then playback quality will
- * be degraded, and the message mpv_render_context_render() not being called
- * or stuck. is logged. If you set MPV_RENDER_PARAM_ADVANCED_CONTROL, you
- * promise that this won't happen, and must absolutely guarantee it, or a
- * real deadlock will freeze the mpv core thread forever.
- *
- * libmpv functions which are safe to call from a render thread are:
- * - functions marked with "Safe to be called from mpv render API threads."
- * - client.h functions which don't have an explicit or implicit mpv_handle
- * parameter
- * - mpv_render_* functions; but only for the same mpv_render_context
- * pointer. If the pointer is different, mpv_render_context_free() is not
- * safe. (The reason is that if MPV_RENDER_PARAM_ADVANCED_CONTROL is set, it
- * may have to process still queued requests from the core, which it can do
- * only for the current context, while requests for other contexts would
- * deadlock. Also, it may have to wait and block for the core to terminate
- * the video chain to make sure no resources are used after context
- * destruction.)
- * - if the mpv_handle parameter refers to a different mpv core than the one
- * you're rendering for (very obscure, but allowed)
- *
- * Note about old libmpv version:
- *
- * Before API version 1.105 (basically in mpv 0.29.x), simply enabling
- * MPV_RENDER_PARAM_ADVANCED_CONTROL could cause deadlock issues. This
- * can be worked around by setting the "vd-lavc-dr" option to "no". In
- * addition, you were required to call all mpv_render*() API functions from
- * the same thread on which mpv_render_context_create() was originally run
- * (for the same the mpv_render_context). Not honoring it led to UB
- * (deadlocks, use of invalid mp_thread handles), even if you moved your
- * GL context to a different thread correctly. These problems were addressed
- * in API version 1.105 (mpv 0.30.0).
- *
- * Context and handle lifecycle
- * ----------------------------
- *
- * Video initialization will fail if the render context was not initialized
- * yet (with mpv_render_context_create()), or it will revert to a VO that
- * creates its own window.
- *
- * Currently, there can be only 1 mpv_render_context at a time per mpv core.
- *
- * Calling mpv_render_context_free() while a VO is using the render context
- * is active will disable video.
- *
- * You must free the context with mpv_render_context_free() before the mpv
- * core is destroyed. If this doesn't happen, undefined behavior will result.
- *
- * Software renderer
- * -----------------
- *
- * MPV_RENDER_API_TYPE_SW provides an extremely simple (but slow) renderer to
- * memory surfaces. You probably don't want to use this. Use other render API
- * types, or other methods of video embedding.
- *
- * Use mpv_render_context_create() with MPV_RENDER_PARAM_API_TYPE set to
- * MPV_RENDER_API_TYPE_SW.
- *
- * Call mpv_render_context_render() with various MPV_RENDER_PARAM_SW_* fields
- * to render the video frame to an in-memory surface. The following fields
- * are required: MPV_RENDER_PARAM_SW_SIZE, MPV_RENDER_PARAM_SW_FORMAT,
- * MPV_RENDER_PARAM_SW_STRIDE, MPV_RENDER_PARAM_SW_POINTER.
- *
- * This method of rendering is very slow, because everything, including color
- * conversion, scaling, and OSD rendering, is done on the CPU,
- * single-threaded. In particular, large video or display sizes, as well as
- * presence of OSD or subtitles can make it too slow for realtime. As with
- * other software rendering VOs, setting "sw-fast" may help. Enabling or
- * disabling zimg may help, depending on the platform.
- *
- * In addition, certain multimedia job creation measures like HDR may not
- * work properly, and will have to be manually handled by for example
- * inserting filters.
- *
- * This API is not really suitable to extract individual frames from video
- * etc. (basically non-playback uses) - there are better libraries for this.
- * It can be used this way, but it may be clunky and tricky.
- *
- * Further notes:
- * - MPV_RENDER_PARAM_FLIP_Y is currently ignored (unsupported)
- * - MPV_RENDER_PARAM_DEPTH is ignored (meaningless)
- */
-
- /**
- * Opaque context, returned by mpv_render_context_create().
- */
- typedef struct mpv_render_context mpv_render_context;
-
- /**
- * Parameters for mpv_render_param (which is used in a few places such as
- * mpv_render_context_create().
- *
- * Also see mpv_render_param for conventions and how to use it.
- */
- typedef enum mpv_render_param_type
- {
- /**
- * Not a valid value, but also used to terminate a params array. Its value
- * is always guaranteed to be 0 (even if the ABI changes in the future).
- */
- MPV_RENDER_PARAM_INVALID = 0,
- /**
- * The render API to use. Valid for mpv_render_context_create().
- *
- * Type: char*
- *
- * Defined APIs:
- *
- * MPV_RENDER_API_TYPE_OPENGL:
- * OpenGL desktop 2.1 or later (preferably core profile compatible to
- * OpenGL 3.2), or OpenGLES 2.0 or later.
- * Providing MPV_RENDER_PARAM_OPENGL_INIT_PARAMS is required.
- * It is expected that an OpenGL context is valid and "current" when
- * calling mpv_render_* functions (unless specified otherwise). It
- * must be the same context for the same mpv_render_context.
- */
- MPV_RENDER_PARAM_API_TYPE = 1,
- /**
- * Required parameters for initializing the OpenGL renderer. Valid for
- * mpv_render_context_create().
- * Type: mpv_opengl_init_params*
- */
- MPV_RENDER_PARAM_OPENGL_INIT_PARAMS = 2,
- /**
- * Describes a GL render target. Valid for mpv_render_context_render().
- * Type: mpv_opengl_fbo*
- */
- MPV_RENDER_PARAM_OPENGL_FBO = 3,
- /**
- * Control flipped rendering. Valid for mpv_render_context_render().
- * Type: int*
- * If the value is set to 0, render normally. Otherwise, render it flipped,
- * which is needed e.g. when rendering to an OpenGL default framebuffer
- * (which has a flipped coordinate system).
- */
- MPV_RENDER_PARAM_FLIP_Y = 4,
- /**
- * Control surface depth. Valid for mpv_render_context_render().
- * Type: int*
- * This implies the depth of the surface passed to the render function in
- * bits per channel. If omitted or set to 0, the renderer will assume 8.
- * Typically used to control dithering.
- */
- MPV_RENDER_PARAM_DEPTH = 5,
- /**
- * ICC profile blob. Valid for mpv_render_context_set_parameter().
- * Type: mpv_byte_array*
- * Set an ICC profile for use with the "icc-profile-auto" option. (If the
- * option is not enabled, the ICC data will not be used.)
- */
- MPV_RENDER_PARAM_ICC_PROFILE = 6,
- /**
- * Ambient light in lux. Valid for mpv_render_context_set_parameter().
- * Type: int*
- * This can be used for automatic gamma correction.
- */
- MPV_RENDER_PARAM_AMBIENT_LIGHT = 7,
- /**
- * X11 Display, sometimes used for hwdec. Valid for
- * mpv_render_context_create(). The Display must stay valid for the
- * lifetime of the mpv_render_context. Type: Display*
- */
- MPV_RENDER_PARAM_X11_DISPLAY = 8,
- /**
- * Wayland display, sometimes used for hwdec. Valid for
- * mpv_render_context_create(). The wl_display must stay valid for the
- * lifetime of the mpv_render_context.
- * Type: struct wl_display*
- */
- MPV_RENDER_PARAM_WL_DISPLAY = 9,
- /**
- * Better control about rendering and enabling some advanced features.
- * Valid for mpv_render_context_create().
- *
- * This conflates multiple requirements the API user promises to abide if
- * this option is enabled:
- *
- * - The API user's render thread, which is calling the mpv_render_*()
- * functions, never waits for the core. Otherwise deadlocks can happen.
- * See "Threading" section.
- * - The callback set with mpv_render_context_set_update_callback() can
- * now be called even if there is no new frame. The API user should call
- * the mpv_render_context_update() function, and interpret the return value
- * for whether a new frame should be rendered.
- * - Correct functionality is impossible if the update callback is not
- * set, or not set soon enough after mpv_render_context_create() (the core
- * can block while waiting for you to call mpv_render_context_update(), and
- * if the update callback is not correctly set, it will deadlock, or
- * block for too long).
- *
- * In general, setting this option will enable the following features (and
- * possibly more):
- *
- * - "Direct rendering", which means the player decodes directly to a
- * texture, which saves a copy per video frame ("vd-lavc-dr" option
- * needs to be enabled, and the rendering backend as well as the
- * underlying GPU API/driver needs to have support for it).
- * - Rendering screenshots with the GPU API if supported by the backend
- * (instead of using a suboptimal software fallback via libswscale).
- *
- * Warning: do not just add this without reading the "Threading" section
- * above, and then wondering that deadlocks happen. The
- * requirements are tricky. But also note that even if advanced
- * control is disabled, not adhering to the rules will lead to
- * playback problems. Enabling advanced controls simply makes
- * violating these rules fatal.
- *
- * Type: int*: 0 for disable (default), 1 for enable
- */
- MPV_RENDER_PARAM_ADVANCED_CONTROL = 10,
- /**
- * Return information about the next frame to render. Valid for
- * mpv_render_context_get_info().
- *
- * Type: mpv_render_frame_info*
- *
- * It strictly returns information about the _next_ frame. The implication
- * is that e.g. mpv_render_context_update()'s return value will have
- * MPV_RENDER_UPDATE_FRAME set, and the user is supposed to call
- * mpv_render_context_render(). If there is no next frame, then the
- * return value will have is_valid set to 0.
- */
- MPV_RENDER_PARAM_NEXT_FRAME_INFO = 11,
- /**
- * Enable or disable video timing. Valid for mpv_render_context_render().
- *
- * Type: int*: 0 for disable, 1 for enable (default)
- *
- * When video is timed to audio, the player attempts to render video a bit
- * ahead, and then do a blocking wait until the target display time is
- * reached. This blocks mpv_render_context_render() for up to the amount
- * specified with the "video-timing-offset" global option. You can set
- * this parameter to 0 to disable this kind of waiting. If you do, it's
- * recommended to use the target time value in mpv_render_frame_info to
- * wait yourself, or to set the "video-timing-offset" to 0 instead.
- *
- * Disabling this without doing anything in addition will result in A/V
- * sync being slightly off.
- */
- MPV_RENDER_PARAM_BLOCK_FOR_TARGET_TIME = 12,
- /**
- * Use to skip rendering in mpv_render_context_render().
- *
- * Type: int*: 0 for rendering (default), 1 for skipping
- *
- * If this is set, you don't need to pass a target surface to the render
- * function (and if you do, it's completely ignored). This can still call
- * into the lower level APIs (i.e. if you use OpenGL, the OpenGL context
- * must be set).
- *
- * Be aware that the render API will consider this frame as having been
- * rendered. All other normal rules also apply, for example about whether
- * you have to call mpv_render_context_report_swap(). It also does timing
- * in the same way.
- */
- MPV_RENDER_PARAM_SKIP_RENDERING = 13,
- /**
- * Deprecated. Not supported. Use MPV_RENDER_PARAM_DRM_DISPLAY_V2 instead.
- * Type : struct mpv_opengl_drm_params*
- */
- MPV_RENDER_PARAM_DRM_DISPLAY = 14,
- /**
- * DRM draw surface size, contains draw surface dimensions.
- * Valid for mpv_render_context_create().
- * Type : struct mpv_opengl_drm_draw_surface_size*
- */
- MPV_RENDER_PARAM_DRM_DRAW_SURFACE_SIZE = 15,
- /**
- * DRM display, contains drm display handles.
- * Valid for mpv_render_context_create().
- * Type : struct mpv_opengl_drm_params_v2*
- */
- MPV_RENDER_PARAM_DRM_DISPLAY_V2 = 16,
- /**
- * MPV_RENDER_API_TYPE_SW only: rendering target surface size, mandatory.
- * Valid for MPV_RENDER_API_TYPE_SW & mpv_render_context_render().
- * Type: int[2] (e.g.: int s[2] = {w, h}; param.data = &s[0];)
- *
- * The video frame is transformed as with other VOs. Typically, this means
- * the video gets scaled and black bars are added if the video size or
- * aspect ratio mismatches with the target size.
- */
- MPV_RENDER_PARAM_SW_SIZE = 17,
- /**
- * MPV_RENDER_API_TYPE_SW only: rendering target surface pixel format,
- * mandatory.
- * Valid for MPV_RENDER_API_TYPE_SW & mpv_render_context_render().
- * Type: char* (e.g.: char *f = "rgb0"; param.data = f;)
- *
- * Valid values are:
- * "rgb0", "bgr0", "0bgr", "0rgb"
- * 4 bytes per pixel RGB, 1 byte (8 bit) per component, component
- * bytes with increasing address from left to right (e.g. "rgb0" has r at
- * address 0), the "0" component contains uninitialized garbage (often
- * the value 0, but not necessarily; the bad naming is inherited from
- * FFmpeg)
- * Pixel alignment size: 4 bytes
- * "rgb24"
- * 3 bytes per pixel RGB. This is strongly discouraged because it is
- * very slow.
- * Pixel alignment size: 1 bytes
- * other
- * The API may accept other pixel formats, using mpv internal format
- * names, as long as it's internally marked as RGB, has exactly 1
- * plane, and is supported as conversion output. It is not a good idea
- * to rely on any of these. Their semantics and handling could change.
- */
- MPV_RENDER_PARAM_SW_FORMAT = 18,
- /**
- * MPV_RENDER_API_TYPE_SW only: rendering target surface bytes per line,
- * mandatory.
- * Valid for MPV_RENDER_API_TYPE_SW & mpv_render_context_render().
- * Type: size_t*
- *
- * This is the number of bytes between a pixel (x, y) and (x, y + 1) on the
- * target surface. It must be a multiple of the pixel size, and have space
- * for the surface width as specified by MPV_RENDER_PARAM_SW_SIZE.
- *
- * Both stride and pointer value should be a multiple of 64 to facilitate
- * fast SIMD operation. Lower alignment might trigger slower code paths,
- * and in the worst case, will copy the entire target frame. If mpv is
- * built with zimg (and zimg is not disabled), the performance impact might
- * be less. In either cases, the pointer and stride must be aligned at
- * least to the pixel alignment size. Otherwise, crashes and undefined
- * behavior is possible on platforms which do not support unaligned
- * accesses (either through normal memory access or aligned SIMD memory
- * access instructions).
- */
- MPV_RENDER_PARAM_SW_STRIDE = 19,
- /*
- * MPV_RENDER_API_TYPE_SW only: rendering target surface pixel data
- * pointer, mandatory. Valid for MPV_RENDER_API_TYPE_SW &
- * mpv_render_context_render(). Type: void*
- *
- * This points to the first pixel at the left/top corner (0, 0). In
- * particular, each line y starts at (pointer + stride * y). Upon
- * rendering, all data between pointer and (pointer + stride * h) is
- * overwritten. Whether the padding between (w, y) and (0, y + 1) is
- * overwritten is left unspecified (it should not be, but unfortunately
- * some scaler backends will do it anyway). It is assumed that even the
- * padding after the last line (starting at bytepos(w, h) until (pointer +
- * stride * h)) is writable.
- *
- * See MPV_RENDER_PARAM_SW_STRIDE for alignment requirements.
- */
- MPV_RENDER_PARAM_SW_POINTER = 20,
- } mpv_render_param_type;
-
-/**
- * For backwards compatibility with the old naming of
- * MPV_RENDER_PARAM_DRM_DRAW_SURFACE_SIZE
- */
-#define MPV_RENDER_PARAM_DRM_OSD_SIZE MPV_RENDER_PARAM_DRM_DRAW_SURFACE_SIZE
-
- /**
- * Used to pass arbitrary parameters to some mpv_render_* functions. The
- * meaning of the data parameter is determined by the type, and each
- * MPV_RENDER_PARAM_* documents what type the value must point to.
- *
- * Each value documents the required data type as the pointer you cast to
- * void* and set on mpv_render_param.data. For example, if
- * MPV_RENDER_PARAM_FOO documents the type as Something* , then the code
- * should look like this:
- *
- * Something foo = {...};
- * mpv_render_param param;
- * param.type = MPV_RENDER_PARAM_FOO;
- * param.data = & foo;
- *
- * Normally, the data field points to exactly 1 object. If the type is char*,
- * it points to a 0-terminated string.
- *
- * In all cases (unless documented otherwise) the pointers need to remain
- * valid during the call only. Unless otherwise documented, the API functions
- * will not write to the params array or any data pointed to it.
- *
- * As a convention, parameter arrays are always terminated by type==0. There
- * is no specific order of the parameters required. The order of the 2 fields
- * in this struct is guaranteed (even after ABI changes).
- */
- typedef struct mpv_render_param
- {
- enum mpv_render_param_type type;
- void *data;
- } mpv_render_param;
-
-/**
- * Predefined values for MPV_RENDER_PARAM_API_TYPE.
- */
-// See render_gl.h
-#define MPV_RENDER_API_TYPE_OPENGL "opengl"
-// See section "Software renderer"
-#define MPV_RENDER_API_TYPE_SW "sw"
-
- /**
- * Flags used in mpv_render_frame_info.flags. Each value represents a bit in
- * it.
- */
- typedef enum mpv_render_frame_info_flag
- {
- /**
- * Set if there is actually a next frame. If unset, there is no next frame
- * yet, and other flags and fields that require a frame to be queued will
- * be unset.
- *
- * This is set for _any_ kind of frame, even for redraw requests.
- *
- * Note that when this is unset, it simply means no new frame was
- * decoded/queued yet, not necessarily that the end of the video was
- * reached. A new frame can be queued after some time.
- *
- * If the return value of mpv_render_context_render() had the
- * MPV_RENDER_UPDATE_FRAME flag set, this flag will usually be set as well,
- * unless the frame is rendered, or discarded by other asynchronous events.
- */
- MPV_RENDER_FRAME_INFO_PRESENT = 1 << 0,
- /**
- * If set, the frame is not an actual new video frame, but a redraw
- * request. For example if the video is paused, and an option that affects
- * video rendering was changed (or any other reason), an update request can
- * be issued and this flag will be set.
- *
- * Typically, redraw frames will not be subject to video timing.
- *
- * Implies MPV_RENDER_FRAME_INFO_PRESENT.
- */
- MPV_RENDER_FRAME_INFO_REDRAW = 1 << 1,
- /**
- * If set, this is supposed to reproduce the previous frame perfectly. This
- * is usually used for certain "video-sync" options ("display-..." modes).
- * Typically the renderer will blit the video from a FBO. Unset otherwise.
- *
- * Implies MPV_RENDER_FRAME_INFO_PRESENT.
- */
- MPV_RENDER_FRAME_INFO_REPEAT = 1 << 2,
- /**
- * If set, the player timing code expects that the user thread blocks on
- * vsync (by either delaying the render call, or by making a call to
- * mpv_render_context_report_swap() at vsync time).
- *
- * Implies MPV_RENDER_FRAME_INFO_PRESENT.
- */
- MPV_RENDER_FRAME_INFO_BLOCK_VSYNC = 1 << 3,
- } mpv_render_frame_info_flag;
-
- /**
- * Information about the next video frame that will be rendered. Can be
- * retrieved with MPV_RENDER_PARAM_NEXT_FRAME_INFO.
- */
- typedef struct mpv_render_frame_info
- {
- /**
- * A bitset of mpv_render_frame_info_flag values (i.e. multiple flags are
- * combined with bitwise or).
- */
- uint64_t flags;
- /**
- * Absolute time at which the frame is supposed to be displayed. This is in
- * the same unit and base as the time returned by mpv_get_time_us(). For
- * frames that are redrawn, or if vsync locked video timing is used (see
- * "video-sync" option), then this can be 0. The "video-timing-offset"
- * option determines how much "headroom" the render thread gets (but a high
- * enough frame rate can reduce it anyway). mpv_render_context_render()
- * will normally block until the time is elapsed, unless you pass it
- * MPV_RENDER_PARAM_BLOCK_FOR_TARGET_TIME = 0.
- */
- int64_t target_time;
- } mpv_render_frame_info;
-
- /**
- * Initialize the renderer state. Depending on the backend used, this will
- * access the underlying GPU API and initialize its own objects.
- *
- * You must free the context with mpv_render_context_free(). Not doing so
- * before the mpv core is destroyed may result in memory leaks or crashes.
- *
- * Currently, only at most 1 context can exists per mpv core (it represents
- * the main video output).
- *
- * You should pass the following parameters:
- * - MPV_RENDER_PARAM_API_TYPE to select the underlying backend/GPU API.
- * - Backend-specific init parameter, like
- * MPV_RENDER_PARAM_OPENGL_INIT_PARAMS.
- * - Setting MPV_RENDER_PARAM_ADVANCED_CONTROL and following its rules is
- * strongly recommended.
- * - If you want to use hwdec, possibly hwdec interop resources.
- *
- * @param res set to the context (on success) or NULL (on failure). The value
- * is never read and always overwritten.
- * @param mpv handle used to get the core (the mpv_render_context won't
- * depend on this specific handle, only the core referenced by it)
- * @param params an array of parameters, terminated by type==0. It's left
- * unspecified what happens with unknown parameters. At least
- * MPV_RENDER_PARAM_API_TYPE is required, and most backends
- * will require another backend-specific parameter.
- * @return error code, including but not limited to:
- * MPV_ERROR_UNSUPPORTED: the OpenGL version is not supported
- * (or required extensions are missing)
- * MPV_ERROR_NOT_IMPLEMENTED: an unknown API type was provided, or
- * support for the requested API was not
- * built in the used libmpv binary.
- * MPV_ERROR_INVALID_PARAMETER: at least one of the provided parameters
- * was not valid.
- */
- MPV_EXPORT int mpv_render_context_create (mpv_render_context **res,
- mpv_handle *mpv,
- mpv_render_param *params);
-
- /**
- * Attempt to change a single parameter. Not all backends and parameter types
- * support all kinds of changes.
- *
- * @param ctx a valid render context
- * @param param the parameter type and data that should be set
- * @return error code. If a parameter could actually be changed, this returns
- * success, otherwise an error code depending on the parameter type
- * and situation.
- */
- MPV_EXPORT int mpv_render_context_set_parameter (mpv_render_context *ctx,
- mpv_render_param param);
-
- /**
- * Retrieve information from the render context. This is NOT a counterpart to
- * mpv_render_context_set_parameter(), because you generally can't read
- * parameters set with it, and this function is not meant for this purpose.
- * Instead, this is for communicating information from the renderer back to
- * the user. See mpv_render_param_type; entries which support this function
- * explicitly mention it, and for other entries you can assume it will fail.
- *
- * You pass param with param.type set and param.data pointing to a variable
- * of the required data type. The function will then overwrite that variable
- * with the returned value (at least on success).
- *
- * @param ctx a valid render context
- * @param param the parameter type and data that should be retrieved
- * @return error code. If a parameter could actually be retrieved, this
- * returns success, otherwise an error code depending on the parameter type
- * and situation. MPV_ERROR_NOT_IMPLEMENTED is used for unknown
- * param.type, or if retrieving it is not supported.
- */
- MPV_EXPORT int mpv_render_context_get_info (mpv_render_context *ctx,
- mpv_render_param param);
-
- typedef void (*mpv_render_update_fn) (void *cb_ctx);
-
- /**
- * Set the callback that notifies you when a new video frame is available, or
- * if the video display configuration somehow changed and requires a redraw.
- * Similar to mpv_set_wakeup_callback(), you must not call any mpv API from
- * the callback, and all the other listed restrictions apply (such as not
- * exiting the callback by throwing exceptions).
- *
- * This can be called from any thread, except from an update callback. In
- * case of the OpenGL backend, no OpenGL state or API is accessed.
- *
- * Calling this will raise an update callback immediately.
- *
- * @param callback callback(callback_ctx) is called if the frame should be
- * redrawn
- * @param callback_ctx opaque argument to the callback
- */
- MPV_EXPORT void
- mpv_render_context_set_update_callback (mpv_render_context *ctx,
- mpv_render_update_fn callback,
- void *callback_ctx);
-
- /**
- * The API user is supposed to call this when the update callback was invoked
- * (like all mpv_render_* functions, this has to happen on the render thread,
- * and _not_ from the update callback itself).
- *
- * This is optional if MPV_RENDER_PARAM_ADVANCED_CONTROL was not set
- * (default). Otherwise, it's a hard requirement that this is called after
- * each update callback. If multiple update callback happened, and the
- * function could not be called sooner, it's OK to call it once after the
- * last callback.
- *
- * If an update callback happens during or after this function, the function
- * must be called again at the soonest possible time.
- *
- * If MPV_RENDER_PARAM_ADVANCED_CONTROL was set, this will do additional work
- * such as allocating textures for the video decoder.
- *
- * @return a bitset of mpv_render_update_flag values (i.e. multiple flags are
- * combined with bitwise or). Typically, this will tell the API user
- * what should happen next. E.g. if the MPV_RENDER_UPDATE_FRAME flag
- * is set, mpv_render_context_render() should be called. If flags unknown to
- * the API user are set, or if the return value is 0, nothing needs to be
- * done.
- */
- MPV_EXPORT uint64_t mpv_render_context_update (mpv_render_context *ctx);
-
- /**
- * Flags returned by mpv_render_context_update(). Each value represents a bit
- * in the function's return value.
- */
- typedef enum mpv_render_update_flag
- {
- /**
- * A new video frame must be rendered. mpv_render_context_render() must be
- * called.
- */
- MPV_RENDER_UPDATE_FRAME = 1 << 0,
- } mpv_render_context_flag;
-
- /**
- * Render video.
- *
- * Typically renders the video to a target surface provided via
- * mpv_render_param (the details depend on the backend in use). Options like
- * "panscan" are applied to determine which part of the video should be
- * visible and how the video should be scaled. You can change these options
- * at runtime by using the mpv property API.
- *
- * The renderer will reconfigure itself every time the target surface
- * configuration (such as size) is changed.
- *
- * This function implicitly pulls a video frame from the internal queue and
- * renders it. If no new frame is available, the previous frame is redrawn.
- * The update callback set with mpv_render_context_set_update_callback()
- * notifies you when a new frame was added. The details potentially depend on
- * the backends and the provided parameters.
- *
- * Generally, libmpv will invoke your update callback some time before the
- * video frame should be shown, and then lets this function block until the
- * supposed display time. This will limit your rendering to video FPS. You
- * can prevent this by setting the "video-timing-offset" global option to 0.
- * (This applies only to "audio" video sync mode.)
- *
- * You should pass the following parameters:
- * - Backend-specific target object, such as MPV_RENDER_PARAM_OPENGL_FBO.
- * - Possibly transformations, such as MPV_RENDER_PARAM_FLIP_Y.
- *
- * @param ctx a valid render context
- * @param params an array of parameters, terminated by type==0. Which
- * parameters are required depends on the backend. It's left unspecified what
- * happens with unknown parameters.
- * @return error code
- */
- MPV_EXPORT int mpv_render_context_render (mpv_render_context *ctx,
- mpv_render_param *params);
-
- /**
- * Tell the renderer that a frame was flipped at the given time. This is
- * optional, but can help the player to achieve better timing.
- *
- * Note that calling this at least once informs libmpv that you will use this
- * function. If you use it inconsistently, expect bad video playback.
- *
- * If this is called while no video is initialized, it is ignored.
- *
- * @param ctx a valid render context
- */
- MPV_EXPORT void mpv_render_context_report_swap (mpv_render_context *ctx);
-
- /**
- * Destroy the mpv renderer state.
- *
- * If video is still active (e.g. a file playing), video will be disabled
- * forcefully.
- *
- * @param ctx a valid render context. After this function returns, this is
- * not a valid pointer anymore. NULL is also allowed and does nothing.
- */
- MPV_EXPORT void mpv_render_context_free (mpv_render_context *ctx);
-
-#ifdef MPV_CPLUGIN_DYNAMIC_SYM
-
- MPV_DEFINE_SYM_PTR (mpv_render_context_create)
-#define mpv_render_context_create pfn_mpv_render_context_create
- MPV_DEFINE_SYM_PTR (mpv_render_context_set_parameter)
-#define mpv_render_context_set_parameter pfn_mpv_render_context_set_parameter
- MPV_DEFINE_SYM_PTR (mpv_render_context_get_info)
-#define mpv_render_context_get_info pfn_mpv_render_context_get_info
- MPV_DEFINE_SYM_PTR (mpv_render_context_set_update_callback)
-#define mpv_render_context_set_update_callback \
- pfn_mpv_render_context_set_update_callback
- MPV_DEFINE_SYM_PTR (mpv_render_context_update)
-#define mpv_render_context_update pfn_mpv_render_context_update
- MPV_DEFINE_SYM_PTR (mpv_render_context_render)
-#define mpv_render_context_render pfn_mpv_render_context_render
- MPV_DEFINE_SYM_PTR (mpv_render_context_report_swap)
-#define mpv_render_context_report_swap pfn_mpv_render_context_report_swap
- MPV_DEFINE_SYM_PTR (mpv_render_context_free)
-#define mpv_render_context_free pfn_mpv_render_context_free
-
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif