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<title>atuin/crates/atuin-ai/src/driver.rs, branch main</title>
<subtitle>Turtle. A hard-fork of atuin, focusing on a more minimal feature set</subtitle>
<id>http://git.foss-syndicate.org/bpeetz/forks/atuin/atom/crates/atuin-ai/src/driver.rs?h=main</id>
<link rel='self' href='http://git.foss-syndicate.org/bpeetz/forks/atuin/atom/crates/atuin-ai/src/driver.rs?h=main'/>
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<updated>2026-06-10T20:01:45Z</updated>
<entry>
<title>chore: Remove some unused rust code</title>
<updated>2026-06-10T20:01:45Z</updated>
<author>
<name>Benedikt Peetz</name>
<email>benedikt.peetz@b-peetz.de</email>
</author>
<published>2026-06-10T20:01:45Z</published>
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<id>urn:sha1:5e31a81cd2207f053b8cd8ad84ebe2a2f691b29d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat: Capture command output + expose to new `atuin_output` tool (#3510)</title>
<updated>2026-06-08T16:12:45Z</updated>
<author>
<name>Michelle Tilley</name>
<email>michelle@michelletilley.net</email>
</author>
<published>2026-06-08T16:12:45Z</published>
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<id>urn:sha1:bcdf8c8cde31e826000f1b2d6eeaebdd865a07c1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>perf: Reduce AI TUI rendering overhead for long conversations (#3447)</title>
<updated>2026-04-24T03:31:53Z</updated>
<author>
<name>Michelle Tilley</name>
<email>michelle@michelletilley.net</email>
</author>
<published>2026-04-24T03:31:53Z</published>
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<id>urn:sha1:f72fdf7565d18b044f035fa6aca9ae8dbba34fc6</id>
<content type='text'>
Fixes keystroke lag in Atuin AI that scales with conversation length.
After extended use (many turns, lots of tool calls with output
viewports), pressing a key had noticeable delay before the letter
appeared.

Three layers of optimization:

- **Skip `sync_view_state` for `InputUpdated`** — every keystroke was
cloning all events, tools, and archived data even though no FSM state
changed. Uses `handle.update_tracked()` (eye_declare 0.5) to skip
rebuilds when values haven't actually changed.

- **Pre-compute turns and `has_command` on the driver thread** — the
view function was rebuilding the full turn structure from raw events and
scanning for `suggest_command` tool calls 3× per render frame. Now
computed once per FSM state change and cached in ViewState.

- **Commit-based element tree pruning** — turns that scroll into
terminal scrollback are tracked via `on_commit` and filtered from the
element tree, keeping rendering work proportional to visible content.
Turn views are now direct children of the root VStack (not nested inside
AtuinAi) so `detect_committed` can see them.</content>
</entry>
<entry>
<title>feat: Add skill discovery, loading, and invocation (#3444)</title>
<updated>2026-04-23T20:43:01Z</updated>
<author>
<name>Michelle Tilley</name>
<email>michelle@michelletilley.net</email>
</author>
<published>2026-04-23T20:43:01Z</published>
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<id>urn:sha1:461ef4c43589c6ca68176c180fd04f2755c9f036</id>
<content type='text'>
Adds a skills system that lets users define reusable LLM instructions as `SKILL.md` files with YAML frontmatter.</content>
</entry>
<entry>
<title>feat: Send user-defined context with `TERMINAL.md` (#3443)</title>
<updated>2026-04-23T20:29:58Z</updated>
<author>
<name>Michelle Tilley</name>
<email>michelle@michelletilley.net</email>
</author>
<published>2026-04-23T20:29:58Z</published>
<link rel='alternate' type='text/html' href='http://git.foss-syndicate.org/bpeetz/forks/atuin/commit/?id=b121b73d07df389d324b3a8f27066661a6609618'/>
<id>urn:sha1:b121b73d07df389d324b3a8f27066661a6609618</id>
<content type='text'>
This PR adds the ability to inject user-defined content into Atuin AI
requests, a la `AGENTS.md` or `CLAUDE.md`.

* `.atuin/TERMINAL.md` (or alternatively just `TERMINAL.md`) is checked in every directory from the cwd up to the root
* `~/.config/atuin/TERMINAL.md` (or equivalent config dir) is also
checked
* Supports Claude-style ``` !`` ``` and ```` ```!...``` ```` style shell
interpolation</content>
</entry>
<entry>
<title>feat: shell tool execution timeouts (#3437)</title>
<updated>2026-04-21T22:30:46Z</updated>
<author>
<name>Michelle Tilley</name>
<email>michelle@michelletilley.net</email>
</author>
<published>2026-04-21T22:30:46Z</published>
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<id>urn:sha1:8dec33f5f9a972a38978b5600fde5bc292fb6401</id>
<content type='text'>
</content>
</entry>
<entry>
<title>refactor: Replace ad-hoc dispatch with FSM + driver architecture (#3434)</title>
<updated>2026-04-21T20:07:27Z</updated>
<author>
<name>Michelle Tilley</name>
<email>michelle@michelletilley.net</email>
</author>
<published>2026-04-21T20:07:27Z</published>
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<id>urn:sha1:2f702ad446fcd6a261a3bea0ab2807d70eca43e2</id>
<content type='text'>
Replaces the tangled dispatch handler system (`tui/dispatch.rs`,
`tui/state.rs`) with a pure finite state machine + driver architecture.
The FSM handles all state transitions as explicit `(State, Event) →
(NewState, Effects)` mappings. The driver executes IO effects and
bridges the TUI to the FSM.</content>
</entry>
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